A Sermon
I do a little
bit of preaching here on the pages of The GameMaster Online
every so often, primarily because I hate to think of people
handing their money to casinos. I'm not saying I don't lose,
because I have my bad days as well, but what I am saying is
that the casinos have to fight me for every penny they get.
You need to develop that kind of attitude and just the fact
that you're reading this now shows me that you're willing to
learn, so you've got a good start. Casinos make money because
the players allow them to make money. Even if you've learned
everything I've taught you up to this point, you're still not
ready to play, so forget about it and start building your bankroll
towards the day when you WILL be ready. You cannot expect to
win at Blackjack if you're betting the rent money. You must
have a sum of money set aside which is "extra" -- money which,
should you lose it, will not affect your lifestyle in any way.
By doing it that way, you'll bet what needs to be bet and play
the hands as they need to be played. That's what gets the $$$
at the casino. 'Nuff said.
What is Money
Management?
As it applies
to playing Blackjack as a card counter, money management is
a method of betting which will minimize your losses and maximize
your gains. Playing Blackjack carries with it the risk of loss.
The advantage a counter has over the casino is small and the
fluctuations in a player's bankroll can occur with frightening
speed. Proper management of your funds is required in all aspects
of the game to give you the best possible chance of reaching
that elusive "long term". Some of you will begin your careers
as counters with a big win and you'll never look back. Most
of you, however, will begin with a loss and it will take more
hours of play before you start showing a profit; that's just
the reality of the situation. What I'm going to teach you in
the next four or five lessons is how to survive at the game
until your long term edge begins to have its effect and then
show you how to keep the profits you make.
The True Count
All of our betting
decisions will be made on the basis of what is known as the
"true count" or more accurately, the "count per remaining deck".
While most of this applies to those who will be playing at multi-deck
games, you single-deckers pay attention, too -- you'll need
to know this as well. If six small cards come out on the first
hand in a game, we will have a running count of 6. For the single-deck
players, you will have a true count of just over 6, since there's
just a bit less than one deck remaining to be played. If you're
at a six-deck game, the count per remaining deck (the true count)
is just a bit over 1, since there is just a bit less than 6
decks remaining to be played. See how that works? We are "standardizing"
the count by dividing the running count by the total number
of remaining decks. Let's try another example to see if you
understand the concept. At a single-deck game on the first hand,
a running count of 2 (remember, I don't use "+" to indicate
a positive number) converts to a true count of 2, when rounded
off. In a six-deck game and a running count of 12 after the
first hand, the true count converts to 2. Both true counts are
2 , but it takes a much higher running count to achieve that
in the six-deck game.
TO DETERMINE
THE TRUE COUNT, DIVIDE THE "RUNNING" COUNT BY THE NUMBER OF
DECKS REMAINING TO BE PLAYED.
Don't let that
statement confuse you. What this means is the number of decks
left, whether they'll actually be played or not. In a six-deck
game, a deck or more may be cut off by the dealer, but that
means nothing when computing true count. The basis for the calculation
is the total number of decks in the game which is adjusted by
the number of decks which have been played. An example: in a
six-deck game where two decks have been played and put into
the discard rack off to the side, a running count of 8 translates
into a true count of 2 because there are four decks left in
the shoe. The dealer may shuffle before all four of those remaining
decks have been played, but for true count conversion that doesn't
matter.
Take this this
little test with me to see if you understand the principle.
|
Deck Remaining |
Running
Count |
True Count |
| 1. |
4 |
8 |
2 |
| 2. |
2 |
10 |
5 |
| 3. |
5 |
5 |
1 |
| 4. |
3 |
12 |
4 |
Estimating
the Number of Remaining Decks
The casinos are
very nice about providing us a device to determine just how
many decks there are remaining to be played in the shoe. No,
that device is not the shoe, but the discard tray which can
be found on virtually every table where a multi-deck game is
played. As cards are used, the dealer places them very neatly
in the discard tray where everyone can see them so counters
use that, and a bit of subtraction, to determine how many decks
are left to be played. At a six-deck game, if there are two
decks in the discard tray, there has to be four decks left in
the shoe, assuming no cards are on the table. What we strive
for is to be accurate to within a half-deck for our estimation.
Just exactly how to train for that is one of your homework assignments,
so don't worry about it for the moment. What's more important
at this point are the mechanics used to calculate the true count
by that method. Let's walk through a simple explanation together.
We're at a six-deck
game, the running count is M-6 and three decks are in the discard
tray. That means three decks remain, so we divide the running
count by 3 and our true count is M-2. Yes, this works for negative
decks as well -- exactly the same way. Got it? Try this test
to see if you do.
Assume we're at
a six-deck game. I'm only going to give you the decks in the
discard tray, so do the calculation to determine the number
of decks left in the shoe.
|
Decks Played
|
Running
Count |
True Count |
| 1. |
2 |
4 |
? |
| 2. |
4 |
8 |
? |
| 3. |
5 |
5 |
? |
| 4.
|
1 |
5 |
? |
| 5. |
2.5 |
7 |
? |
| 6. |
2 |
0 |
? |
| 7. |
3.5 |
M-5 |
? |
| 8. |
1.5 |
9 |
? |
| 9. |
3 |
M-3 |
? |
| 10. |
4.5 |
3 |
? |
The Answers
1. One
(2 decks played, 4 decks remaining, 4 divided by 4 = 1)
2. Four (4 decks played, 2 decks remaining, 8 divided by
2 = 4)
3. Five (You're on your own now, kid.)
4. One
5. Two
6. Zero
7. M-two
8. Two
9. M-one
10. A bit over one (but we always round "down" in order
to be conservative, so we'd call this "one".)
I can see some eyes glazing over out
there, so we better stop for this week. But don't be discouraged;
you can learn this -- it just takes some practice. Speaking of
practice, pick up your homework assignment and practice "calibrating"
your eyes.
Good Online Casinos
Homework
Estimating the number of decks remaining
in a discard tray is really just an exercise in repetitive staring.
If you look at a deck of 52 cards long enough, you can tell if
10 or 12 cards have been added to it. So, that's how we calibrate
our eyes. Begin with a single deck and look it for a while. Then,
put another deck on top of it and look at that for a while. Now,
put a third deck on top and look at that for a while. Finally,
pull one deck off -- don't count the cards -- just estimate how
much a deck is, pull it off and then count it to see how close
you were. Now, put that deck back on top and pull off two decks,
count them for accuracy and put them back on top. Now, build your
stack up to five decks and pull off a deck and a half, then three
decks and so on. You'll be amazed at how quickly you've begun
to recognize how many decks are in a pile. A nice variation to
this exercise is to have a friend set up piles of various sizes
(within a half-deck accuracy) while you're out of the room and
then you come in and recite the size of each pile.
Keep at it, because
you've got to be accurate at this. Your money will be riding
on it.
See you here next
week when we discuss how to bet by using the true count.