randomly bounce hither
and yon. Randomness is the key to these games and
the math (and money the casinos haul in) is based
on a random distribution of results. Given such
a random distribution of results, in the long run
the casinos must win, as they rarely pay off bets
at the true odds. They must win and indeed they
do. However, in craps if the game is derandomized,
the mathematical underpinnings of it must change.
Take a simple example. The 6 comes up five times
for every six times a 7 comes up. The casino gets
its edge on a 6 Place bet by paying $7 for every
$6 wagered. For a $6 player, the house loses five
bets (total loss: $35) but wins six bets (total
win: $36). The house wins $1 for every 11 decisions
on the 6. But what if a player were able to change
the game so that the 6 and 7 come up the same number
of times, say, six times each? Now the casino loses
$42 on the six times the 6 appears, but only wins
$36 on the six times the 7 appears. Suddenly the
player is in the catbird seat. Hes flipped
the game in his favor big time. Players who attempt
to flip the game to favor them can only do so by
exerting influence over the results of their throws.
This is called many names, rhythmic rolling, controlled
shooting, precision shooting, but all these names
mean one thing the player is trying to influence
the dice so that the result of the game is no longer
random. In short, it is an attempt to impose ones
mind and muscle on the casinos original math.
How is this accomplished? [There are many skeptics
who believe it cant be accomplished.]
The Golden Touch Craps dice control analysts have
isolated eight distinct physical elements for controlled
shooting; each one of which must be done with a
high level of proficiency for the player to actually
gain a real-world casino advantage. The eight elements
are as follows:
1. Table position:
Like a hitter in baseball, dice controllers must
have their spot and stance
for effective throwing. Where you stand is an individual
matter but most dice-control experts recommend learning
only four positions so that, with practice, you
can become proficient from any one of them.
2. Setting the dice:
If a pitcher wants to throw a curve ball, he places
the ball just so in his hand, giving him the best
chance that the ball will do what he wants it to.
The initial dice-set that a shooter uses will, if
the throw is dead-on accurate, determine which numbers
are most likely to appear.
3. Pick-up angle:
They angle that you use to pick up the dice will
determine whether they stay flat against each other,
desirable, or tend to split, undesirable.
4. Grabbing the
dice: Coming in with the proper angle will allow
a shooter to grab the dice without the dice moving
or slipping. Both dice sides must be given equal
force or the dice will split.
5. Gripping the
dice: Once you have the dice in your hand, how
you grip them, the pressure you exert, how many
fingers you utilize, will determine how much control
you have over them.
6. Delivering the
dice: How you utilize your fingers, wrist and
arm to make a soft, perfectly pitched throw is similar
to how a pitcher will use his fingers, wrist and
arm to deliver a baseball.
7. Spin control:
How fast the dice spin, how many revolutions they
make before hitting the back wall, whether they
are mirror images of each other or delayed mirror
images will determine the effectiveness of the throw.
8. Controlling bounce:
The harder and higher the dice bounce, the tougher
it is to control the outcome. The softer they hit
the back wall, the less influence the back wall
has on the dice.
Now you might wonder
why five of the eight elements deal with the initial
conditions and only three elements deal with actually
throwing the dice. I asked Dominator
of Golden Touch Craps, one of the elite dice controllers/teachers
in the country, to explain:
By way of analogy,
if I am going to move an object one inch into a
box that is two inches wide and my thrust pushes
the object in such a way that it is off one-thousandth
of an inch, there will be no trouble getting the
object into the box. However, if I want to land
that same object on the moon and Im off a
thousandth of an inch in my initial trajectory,
I am going to miss the entire moon! Small changes
in the initial conditions have profound ramifications
over extended time and space. So we want the initial
conditions of a dice throw to be as uniform and
solid as we can get them. If the initial conditions
are off, it doesnt matter how softly you deliver
the dice, you arent going to have the ability
to change the game. The initial conditions, from
grabbing, gripping and setting, must be as stable
as we can humanly make them to have a chance to
make craps a positive expectation for the expert
player.
Craps was constructed by the casinos to have a house
edge; it was built on a foundation of randomness
and probability. But dice control changes all that;
by taking your mind and muscles and flipping the
game by physical means to favor the player.
Its not
easy, states Dominator, but it can be
done.
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